The other was the difference between their prevasion shields. It's one of the big reasons I had much more fun using Copen than Gunvolt. In addition to the nice attacks and damage they cause, Copen can still use his gun while using the boss attacks, meaning he can dish out some serious damage in short order. This is yet another meter he has, but it really feels natural to me as an old Megaman player. Where Gunvolt gets different shot types from bosses, Copen can somewhat mimic their attacks. It is hidden in the Help section, but I doubt I would have looked there if I didn't stumble upon it by accident. This is a really useful function that I discovered on accident, since I didn't see the game point it out. If you dash into an enemy, it marks them so Copen's attacks will track the target. One of the hazards of trying to rush through a stage combined with old habits. There are a few times where I ran out of Bullits when air dashing around, causing me to fall in pits. These also power his anti-damage shield, called prevasion, like Gunvolt's. However, his air dash consumes a refillable resource called Bullits. For starters, his gun does more damage, and is his main source of attack. There are other SP skills he learns, but I didn't end up using any others, since I needed the heal so often.Ĭopen, Gunvolt's rival, is also playable in this game, and plays differently than his blue counterpart. This was very useful to me, but it is a very weak heal. The default is a strong attack, and he quickly learns a healing one. Lastly, Gunvolt has three SP marks in the lower left of the screen that allow him some special attacks. When he defeats some of the bosses in the game, Gunvolt gets a different shot type for his gun, which can make it easier to tag some enemies. There are plenty of times where you can't avoid damage, and have to use the shield to avoid HP damage. This is paramount to your survival in the game. If he still has power left in his EP meter, taking a hit will drain some of that instead of doing health damage. Gunvolt can also dash and jump, but cannot dash in the air without an item (bummer). Using his powers drains his EP meter that you can let refill slowly on its own, or press down twice to charge it up quickly (but you are open to attack during this time). It's also used to power occasional things in the environment. Since it is a field around him, it can destroy physical projectiles, making a useful shield. This attack is much stronger than just using his voltage field, but that has its own uses too. By default, he can tag up to three enemies (or even stack them on fewer targets), which will focus his lightning attack onto them. It still does a tiny bit, but its main purpose it to tag enemies. As such, his gun isn't his main source of damage. Gunvolt is an adept with lightning powers, and his abilities are near identical to those from the last game. Copen, the added player character, will fight the same bosses, but in a different order, giving players a different experience in his journey. The formula is similar to last time, you pick a stage, run through it trying not to get hit, and beat the boss at the end. Copen can also take to the skies using his “Bullit Dash” for extra mobility, and copy the abilities of defeated bosses to expand his arsenal.Azure Striker Gunvolt 2 brings back the run and gun action of the previous game, but adds a much appreciated extra - a whole new character. Players take command of Gunvolt and make short work of enemies using his high-speed techniques and command of electricity just like before, but in Gunvolt 2, a new character joins the fray! As Copen, slam into enemies to lock on to them, then unleash a flurry of devastating homing shots to obliterate foes. The ultra-refined 2D side-scrolling action you remember from Azure Striker Gunvolt is recharged and better than ever! Azure Striker Gunvolt 2 is a side-scrolling action platformer video game developed and published by Inti Creates.
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